![]() But, just like the rest of the game, it doesn’t do much beyond the initial impression. The soundtrack is great, with a lovely mix of traditional Chinese motifs and more modern, dramatic orchestrations. Please note that this picture isn’t cropped poorly, but the actual game text doesn’t fit on the screen properly as you can see with “City Suppression”. In general, the presentation is difficult to praise. ![]() It is the press of a handful of buttons, a decision between different statistics, and then you’re done. You can also assign a recruitment overseer and training overseer in the main city in order to increase the size and quality of your army in this region. When you control a region’s main city, you can assign officers to the different settlements in this region to improve agriculture, income, or your army. These computer manifestations of people say you should do this, and you have enough gold in the treasury to do so, so just do it. Most of the time, because you can’t go out and actively choose what to do (instead your officers suggest for you) you just feel like you’re being railroaded by the AI. These suggestions aren’t a massive aspect of the game, but the way they work highlights my core problem with RTK14. You get introduced to most of the game’s mechanics in the tutorials, and quickly realise how they don’t mesh together all that well. To complain about micro-managing in a strategy game is a bit like complaining that water is wet, but let me tell you, this water is way too wet. While there are many interesting ideas littered atop this game and its handful of modes, the core gameplay is surprisingly dull. ![]() I choose this quote because Romance of the Three Kingdoms XIV seems to demand an unfair comparison to Civilisation, one because of its new hexagonal map design, but mainly because every decision in this game feels so deeply uninteresting. All of these moments require decisions, and because one choice or the other has a meaningful result, these choices are interesting. You see a strange glow in the distance in Breath of the Wild, hear a cry for help in Red Dead Redemption 2, or bide your time before unleashing your ultimate ability in Overwatch. It’s pretty simple, and it definitely applies to most, if not every good video game. He’s the guy that originally made the Civilisation series. What was that quote? “A game is a series of interesting choices”.
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