![]() ![]() Sculpting Tools: Sculpt, drag, pinch, and erase to deform and manipulate geometry over time Time Sculpting: Adjust dynamics simulation errors and jitters to sculpt deformations on cache files from most 3D software programs The list of ChronoSculpt features looks like this: The tracks can be layered and frames can be exported back out to a LightWave endomorph or OBJ object file for work back in the native platform. Using content taken from standard vertex cache files from Alembic, LightWave MDD, or Autodesk Geometry Cache, ChronoSculpt lets users work with files to paint out errors, change animations, or change the look of a character with layered sculpting “clips.”ĬhronoSculpt adds a video timeline that looks like what you’d see in a video timeline. ChronoSculpt takes advantage of LightWave’s new Hydra technology, which enables the deformation and manipulation of 8 to 10 million polygons with ease, says LightWave. It was developed as LightWave revamps its geometry engine for a future update. LightWave chief Rob Powers describes ChronoSculpt as sculpting over time. Using the sculpting tools in ChronoSculpt, an artist can slightly bulge out the parts to better cover the car and hide errors. In this case, the cloth simulation was reused with a different car, and as a result, bits of the geometry poked through. ChronoSculpt can be used for cloth simulations. The company announced ChronoSculpt, Nevron Motion, and support for 3D printing. LightWave, which has spun out as a separate division from parent company NewTek, was looking for a little of that attention at Siggraph this year. The company that comes out with the most coolest new tools is going to get some attention. Unlike other industries such as design, imaging, and publishing, where the users standardize on a single tool, artists tend to like to have a varied palette for their work. The tools market for content creation is heating up. More to come is the promise, as LightWave prepares for a geometry engine update.
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